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I am creating a turn based role playing game with monsters, and items. I've been reading into the best practice for storing assets that I will be loading at run time, and asset bundles seem to be the most recommended.

What is the best way for me to group up asset bundles? I've read through the unity manual and their tutorials, but I am unsure if I want to bundle for each character (e.g. each monster has a bundle for their sprite, attack animation, audio etc.) or a bundle for each type of file (e.g. all sprites in one bundle, all attack animations in another). Would it be bad to load a lot of smaller asset bundles when I need them (before combat starts) or load a few large asset bundles at the start of my game?

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