I'm trying to make an 64x64 tilemap using Super Tilemap Editor & Unity but my tiles looks terrible. I did my research about pixel perfect 2D and all of the solutions were for pixel art, they didn't work for me.
I have the following tileset I made in Adobe Illustrator as an example
Tiles looks like this when placed in game (1x zoom)
I'm pretty sure they're not 64x64 in game, they also look pixelated probably because they're smaller than they actually are on camera.
So my question is, how can I calculate the correct camera size for 64x64 tiles and do I have to make any changes in order to make sprites look pixel perfect? I'm currently using 1080/64/2=8.4375 (vertical resolution / PPU / 2) as camera size.