I am working with SMRT, a plug-in for godot engine. I have been wanting to switch out a language file with another as the game progresses. My problem is that I don't know how to properly instance a the new file as a variable. I know I have to add the file path to something to instance a file as a variable to be able to switch it out.
AudioStreamPlayer takes an AudioStream as a property. If the soundtrack of my scene is to switch I want a different AudioStream to play. To do that I would have to switch it out.
How do I instance a file in a script?