Visibility Enabler

I'm confused about the use of the Visibility enabler node in godot. I've read the documentation and tried it out both stand-alone and as a child without success.

I set the parent to print a String during its _process function. Despite adding the enabler it continued to print despite being off screen.

How do I set it up so that It actually disables anything?


I think what you disabled was the canvas visibility. That just disables the render's process for the nodes and its childs. If you really want to stop the _process(delta) method. You must find the Stop property, which by default is inherited, and set it to stop.

You can also stop the call of process by setting set_process to false through the script.

  • \$\begingroup\$ I'm sorry, disabling canvas visibility disables process for just any node or children of the enabler? \$\endgroup\$ – Kennichi Nitta Mar 31 at 1:02

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