I have a prefab 'WhiteSmoke' that should render on top of the other objects on my game view but instead it just stays behind. The sorting layer some you see on the image named 'smoke' is the top layer, changing it to default and keeping the big order in layer number does not solve the problem.
The canvas render mode is ScreenSpace-Overlay.
Have any idea what I'm missing here? I don't know what else to try.