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I'm making a 3d mobile game, for one of my gamemodes i need "Hexagon" gameobject.

According to my research I can create unique gameobjects in blender. So I tried to make a hexagon and export it as an wavefront(.obj) but when uploading it to unity, all i can see was cube.

Edit: I've tried to export it as an FBX, Wavefront and even Blender file, but none of them works.

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  • \$\begingroup\$ "I searched the whole internet" welp, I guess you've plumbed the full depth of human knowledge on the subject and hexagons must simply be impossible, then. On a more serious note: you and I both know this is possible, and that a search for hexagons in Unity turns up tons of leads. So, just saying "I didn't find anything" or "it didn't work" doesn't tell us enough to help you with your specific problem. What exact steps did you take in Blender to make your hexagon model? (Show us!) How did you configure your export settings? (Show us that too!) \$\endgroup\$
    – DMGregory
    Mar 23 '19 at 13:29
  • \$\begingroup\$ It's a 3 step process to do it with blender, did you delete the starting cube? \$\endgroup\$
    – Bálint
    Mar 23 '19 at 13:44
  • \$\begingroup\$ youtube.com/watch?v=GYWTm1E8gV8 (That's the video tutorial that i tried to make hexagon model, i did every step properly.) And like i said i've tried another export options too, like .fbx-.obj. \$\endgroup\$ Mar 23 '19 at 13:45
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    \$\begingroup\$ If every step you did was correct, then you'd have the desired outcome. Since you don't have the desired outcome, some step in the process was not correct. To be able to find that step, we need you to edit your question to walk us through what you did.. Otherwise all we can say is "do what the tutorial did, that demonstrably works" which isn't any help to you. \$\endgroup\$
    – DMGregory
    Mar 23 '19 at 14:09
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    \$\begingroup\$ If you've solved your problem, please feel free to post your solution as an Answer. This can help other new Blender/Unity users who might make the same mistake. \$\endgroup\$
    – DMGregory
    Mar 24 '19 at 12:05
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I've solved the problem by deleting start-up objects in the blender by simply selecting them and pressing "X".

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