I'm making a 2D game in Unity that's kind of like tangrams, a puzzle game where you form a specific shape (given only an outline or silhouette) by arranging smaller geometric pieces, which can not overlap.
I want to know how I could check to see if the 2+ shapes together make the target shape I'm trying to match. The shapes I'm putting together and the target shape I'm matching are two different things in the game, so it's not like I'm filling something in and can use a collider the traditional way. Does anyone have any insight?