After a long break, I am now trying to learn some basics in networked gaming in Unity. I've installed the latest beta client (because I want to ultimately make a network multiplayer game but it will be many months of learning and building barebone prototypes to ensure I can get game objects spawning correctly and be controllable by the correct client etc etc
I have some experience in Unet, by extending the NetworkBehaviour class. I don't remember exactly but there were things such as [Client RPC] and [Command] and also OnServerStart() methods etc.
But I am aware Unet is being removed. And I tried to extend my class from NetworkBehaviour (I also tried NetworkBehavior lol) and it doesn't recognise it anymore.
So what replaces OnServerStart() method and [ClientRpc] instruction? Ideally I want to use a Dedicated Server solution (which I will run on my own computer in order to play small tests online of my game). The game im trying to make to start off with is extremely simple. The 'player' is just a capsule which can shoot small cubes and give damage to other players. Also the player object 'you' are controlling will appear blue, but all the other players will be grey.
Using Unet I was able to make the above small game idea work. But now I am unable to.