My problem is simple. I imported a 3D object (it's not convex) and I want the character to go under your legs.
But this does not happen:
There seems to be a way to do this, I just do not know which one.
Vision of what would be a complex collision:
I've already changed all these options, but it did not work out:
The closest I got was when I saw something about adding a physical material. But when I try only a circle appears, I still can not add one exactly equal to the Character:
Links where I've already looked for help:
https://docs.unrealengine.com/en-us/Engine/Content/FBX/StaticMeshes#collision https://docs.unrealengine.com/en-us/Engine/Physics/PhysicalMaterials/PhysMatUserGuide https://forums.unrealengine.com/development-discussion/content-creation/18509-how-can-i-make-this-have-a-more-precise-collision-box