I made a Bellsprout mesh in Blender, exported it as an FBX file, and imported it into UE4.
I can insert it in the stage without problem, but I would like to use this Bellsprout mesh to replace the mesh of the built-in character.
Even clicking and dragging will not replace the mesh:
I've looked into importing between blender/UE4: https://wiki.unrealengine.com/Static_Mesh_from_Blender
And also about mesh editing: https://docs.unrealengine.com/en-us/Engine/Content/Types/StaticMeshes/Editor
To see if the question had not already been asked.