4
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I have this line of code:

   SDE3D _webService = new SDE3D();
   int result = _webService.UserLogin(txtLoginUsername.text, hashString);

My UserLogin function looks like this:

[System.Web.Services.Protocols.SoapDocumentMethodAttribute("http://www.something.com/UserLogin", RequestNamespace="http://www.something.com/", ResponseNamespace="http://www.something.com/", Use=System.Web.Services.Description.SoapBindingUse.Literal, ParameterStyle=System.Web.Services.Protocols.SoapParameterStyle.Wrapped)]
public int UserLogin(string username, string password) {
    object[] results = this.Invoke("UserLogin", new object[] {
                username,
                password});
    return ((int)(results[0]));
}

In the Unity Editor it works well.

At runtime, in my Unity game build, it doesn't work and doesn't return any error message!

What is the issue?

Thanks

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  • \$\begingroup\$ Use a tool like Postman to try this call outside your game and see if it works. that will also report any errors you get., \$\endgroup\$
    – Almo
    Mar 3, 2019 at 22:13
  • \$\begingroup\$ Is it possible the app (your game) is blocked by the firewall? \$\endgroup\$
    – i.do.stuff
    Mar 13, 2019 at 19:16
  • \$\begingroup\$ Can you clarify what you mean when you say it doesn't work? Is the return value different from what was expected? Is an exception thrown? Is the code not called/triggered at all? Is the response from the web service different from what you expected? Something else entirely? \$\endgroup\$
    – yoozer8
    Mar 15, 2019 at 17:49
  • \$\begingroup\$ it might be a firewall issue. I would check that the stand alone app is not blocked by the firewall \$\endgroup\$
    – i.do.stuff
    Apr 1, 2019 at 16:25

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