I am making a roguelike in unity and i came across a problem where models are far from the center of camera rendered weird like upper right enemy. I have added screnshot there are also camera settings. I tried changing field of view but it did not work. Does anyone know which option causes that distortion?
As DMGregory mentioned above, Distortion happened because my free Aspect screen is so wide and unity uses the vertical field of view. That's why horizontal fov is more than 100 in my case. I have also found a simple GitHub page to calculate horizontal fov: