I'm using Websocket-Sharp in Unity for a turn-based game to communicate with a server.

As I said here, This library has a major problem with detecting connection lost when turning on/off VPN in Windows/Mac, or on Android/iPhone when the user's mobile internet connection switches between 4G to 3G or vice versa.

Is there any solution to solve this problem or any other library you recommend to use for WebSocket in unity?



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