I created an animation on one TextMesh object. Then I duplicated the TextMesh object (Ctrl-D) and disabled the first one. The same animation is - of course -attached to the new TextMesh. However, it does not play during runtime. If I play the animation in the animation window, it works just fine. But it doesn't work when I play the game. I have removed the animation component from the new TextMesh object, then added a new animation component and associated the animation with that new component and it still does not work.

Any ideas?


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