Besides Deferred rendering, what can I do to make realtime lights cheaper to render? I don't really need them but I could make good use of them in my game. BTW I thought Deferred render would give me a bigger boost on scenes with many lights but I got kinda let down. Maybe my expectations were too high.

  • \$\begingroup\$ It might help to post some code so people can see how you're currently handling them. \$\endgroup\$ – user1118321 Feb 24 at 17:00

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