If you're developing a game that's very similar to a game that's already published, both the game mechanics and the graphics but you're not publishing it, instead you're keeping it in your own computer. Is it legal to do so?

  • 2
    \$\begingroup\$ If it's staying on your private computer, how would anyone find out about it to pursue legal action against you? \$\endgroup\$ – DMGregory Feb 22 at 22:41
  • \$\begingroup\$ Related question: How closely can a game legally resemble another? \$\endgroup\$ – Philipp Feb 23 at 1:23
  • \$\begingroup\$ @DMGregory If this board was more "personal" (like reddit) I would say go for it since in 99.99% of cases no one will care if you just mess around for yourself (not even a company as protective as Disney). But since we should be trying to answer this from a pure legal perspective we shouldn't encourage people to break the law just because "no-one will find out". \$\endgroup\$ – Charanor Feb 23 at 16:41

Generally speaking, copyright law does not have an exclusion for "private use" or similar (depending, perhaps, on your jurisdiction). Violating copyright is violating copyright, regardless of whether or not you then further redistribute the work by making additional copies for "publication."

So no, it is not legal.

Of course, that doesn't stop people from doing it. From a practical perspective, of course, it's unlikely anybody could discover your violation. That doesn't make it "okay," but it significantly decreases the risk factor in many peoples' minds. Often you will not see entire games copied, but people using bits and pieces of artwork as "placeholders," et cetera.

Personally I wouldn't recommend this - it's very easy to accidentally keep a piece of copyrighted artwork in a game when you actually ship it, for example.

There's also "fair use" doctrine in some places, like the US, which is a defense for certain limited kinds of use such as parody or education. It's important to note that this is a defense, which means you have to be taken to court to prove your case, so it's not something you should rely on if your goal is to avoid being sued.

Note that none of this applies to imitating "game mechanics" or ideas. Those cannot be covered by copyright. Copyright covers work in fixed form, such as art and sound.

  • \$\begingroup\$ Thanks for the answer. When you mentioned that "Copyright covers work in fixed form, such as art and sound", does it mean that if someone make an imitation of a game with not exact artwork but rather similar artwork that has the same theme, it's still considered copyright violation? \$\endgroup\$ – Niv Moshe Mar 21 at 22:27

I don't see why not. If you are keeping the game to yourself (not publishing it) it would be fine. Some companies may even allow you to publish an imitated copy of their game as long as you aren't making money off of it (ad revenue, making the game cost money, etc). It would be helpful if you could edit your question so that we know what game you are planning to imitate, but overall it should be legal, as long as you don't publish it.

  • \$\begingroup\$ Thanks for the answer, basically I tried to make a game that's similar to Balloons TD 5 \$\endgroup\$ – Niv Moshe Feb 22 at 22:47
  • \$\begingroup\$ Yeah, that's perfectly fine. There's tons of similar tower defense games out there to BTD5. \$\endgroup\$ – Dragon317Slayer Feb 22 at 22:48
  • \$\begingroup\$ Sorry but I have to downvote this. This answer does not seem informed but simply an opinion. In fact, what Josh said in his answer is most likely the true in most countries / states. I don't know of any country where the amount of people using a product changes the copyright laws. \$\endgroup\$ – Charanor Feb 23 at 16:35

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.