I have a character in a basic platformer game and am having trouble.
Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object.
My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.
I have recently been working with sloping tiles and have encountered a similar problem after having changed my collision box into a capsule.
How do I fix this and what is causing this?