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I have a character in a basic platformer game and am having trouble.

Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's is_on_floor variable toggles constantly between true and false, messing with my jump physics. Standing on a non-tilemap object.

My collisions have been checked and are fitted to each object. my tiles are at a 24 * 25 in size.

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I have recently been working with sloping tiles and have encountered a similar problem after having changed my collision box into a capsule.

How do I fix this and what is causing this?

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    \$\begingroup\$ I usually end up using a raycast pointing down for that. It's also useful for having a better control over when the character can jump when near a platform border. \$\endgroup\$
    – Logain
    Mar 30, 2019 at 18:52
  • \$\begingroup\$ @Logain Sounds good I might try that if I can't find anything! \$\endgroup\$ Mar 31, 2019 at 7:27

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Switch to 3.1

The problem seems to be fixed in 3.1

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