am looking for help to get usage of websocket client in unity3d. i have my business logic running in python which posts the msg in JSON format to port say 8080 using websocket server code written in python. now the GUI which is developed in unity 3D using C# has to read the JSON msg posted by server and perform necessary animations. i tried establishing websocket client connection in C# but got the error msg as - "SocketException: No connection could be made because the target machine actively refused it". Could you help me out in establishing websocket client connection in unity3D? Thanks!!!!