So I wanted to create an application where kids can have their paper drawings to be displayed in real time on a screen. I have decided to provide several printed drawings of simple outline 3D shapes.
The kids can customize each shape's surfaces color by colored pencils or anything similar on paper before scanning them and Unity will detects the drawings and matches with similar meshes available in the game and displays the respective mesh on screen.
I wanted Unity detects the color effect as well, like an actual drawing from the kids coloring book, instead fully opaque colors.
So how do I replicate the same effects from actual drawing and mapping them on each respective surface on similar mesh? Thanks!