0
\$\begingroup\$

Everytime I update my mesh, and reimport my FBX, all of the references to my animations clips need to be reassigned in the animator. How can I assign them automatically in an editor script?

\$\endgroup\$
  • \$\begingroup\$ From what I remember, if you keep the same names for the animation clips while re-importing, the references will remain the same. Is that not the case? \$\endgroup\$ – TomTsagk Feb 21 at 11:33

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.