Everytime I update my mesh, and reimport my FBX, all of the references to my animations clips need to be reassigned in the animator. How can I assign them automatically in an editor script?
0
-
\$\begingroup\$ From what I remember, if you keep the same names for the animation clips while re-importing, the references will remain the same. Is that not the case? \$\endgroup\$ – TomTsagk 12 hours ago