So I have a characters fbx, which contains a couple of my characters meshes and the avatar. The size of the fbx as shown in the explorer is about 3.5 mb. However, after building the game, its size increases to 9.2 mb. Why so?

PS: I checked the size of the fbx after build through the Build Report

  • \$\begingroup\$ Keep in mind that in this site we welcome both beginners and experts. What you assume as normal, a beginner might not be aware of. It wouldn't surprise me if someone asked a similar question asking about the file size inside Unity, after it's been imported and (possibly) altered to fit Unity's format. \$\endgroup\$ – TomTsagk Feb 8 at 17:45

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