hi :D i'm currently using unreal for make a sand-box game for learning purpose.
and due to the unique attribute of sand-box game, i am looking for how AI move naturally on map (which changes so often).
i find a way to place Nav-links on map dynamically and working on that way. but i think if i can make AI do Jump or fall off,climb low height wall like thing, it would be more performance-friendly than placing bunch of Nav-links.
so i searched about that, and i find 'how to get navigation-mesh in unreal', 'how to override path following' kind of stuff. but i really can't find and don't get about 'How to make AI decide to jump when it need'
so here is my question :
- while the navigation mesh isn't linked between the platform and above the obstacle A. How path-finder knows it can use 'A' when it can do Jump?
- i think obstacle B is more difficult situation. unlike situation A, 'navigation mesh B'has the same or inner positions of 'navigation mesh platform'. while the only noticeable difference is height, how AI or path-finder know it is valid path and needs do jump?
- quite same question about B i think. i forgot to draw on image though. so, if AI figure out the path and try to do jump for reach to goal but there is some obstacle just placed which block the jump. how it know and fix the path?
i know it is very difficult question, and very hard to explain. especially the question 2 and 3. so i understand even only answer for question 1. and even so, i feel so appreciate about it.
since English is not my first language, please excuse my poor English skill. and hope you don't bother about it :).
thanks for reading, and hope you have a wonderful day and stay happy :)