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I created two versions of my object. One high poly and one low poly. I sculpted the high poly one and plan on baking a normal map so that my low poly one can have more detail.

My question is, once all the sculpting is done and I get everything ready to create a normal map. Which object do I begin painting on the high poly (sculpted) or low poly(non sculpted)?

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    \$\begingroup\$ I don't have much experience on sculpting, but isn't the idea that you do everything on the high poly and then apply the changes to the low poly ones? \$\endgroup\$ – TomTsagk Feb 7 at 13:56
  • \$\begingroup\$ Have you experienced any problems doing this the way that makes the most sense to you? \$\endgroup\$ – DMGregory Feb 7 at 23:57

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