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I created two versions of my object. One high poly and one low poly. I sculpted the high poly one and plan on baking a normal map so that my low poly one can have more detail.

My question is, once all the sculpting is done and I get everything ready to create a normal map. Which object do I begin painting on the high poly (sculpted) or low poly(non sculpted)?

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    \$\begingroup\$ I don't have much experience on sculpting, but isn't the idea that you do everything on the high poly and then apply the changes to the low poly ones? \$\endgroup\$
    – TomTsagk
    Feb 7 '19 at 13:56
  • \$\begingroup\$ Have you experienced any problems doing this the way that makes the most sense to you? \$\endgroup\$
    – DMGregory
    Feb 7 '19 at 23:57
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May I answer you now. Normal Game Art workflow: Map shall be paint on high poly in Blender, bake high-poly details (Texture maps, normal maps, etc.) to Low-poly. Or Map can be painted on 3rd party software(Photoshop, etc) after maps and low-poly exported. Thank you.

Tutorials:

  1. Gamedev Fred (2018). Blender Bake to Lowpoly. https://youtu.be/o568T79egTs][1: https://www.youtube.com/watch?v=o568T79egTs
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