I have a scene where I have a terrain as a PlaneGeometry. And I'm trying to locate a building on it as Sprite. But I'm not able to put that building/sprite centered on the terrain without getting a cutoff.
Make sense because the terrain is cutting the half. But I'm just wondering if there is a technique to solve this problem.
I tried to rotate the sprite as a 3D object. But does not have this property. Also tried using a PlaneGeometry with a MeshBasicMaterial, but the result of the Image looks blurry and without transparency.