I am trying to create a football field in a countryside with correct measurements of the lines. It's for my first person game. I have a terrain with mountains, trees, etc. and a flat surface for the field. What would be the best way to achieve good quality field like this?
I thought of these solutions:
- paint the terrain - doesn't do the job, as the texture would need to be of resolution like 32k to make the lines not blured, seen from a first person view. It would also be inacurate painting it by hand.
- create a textured plane and place it on top of the terrain with alpha mask - using raster graphics still would require massive resolution, but vector graphics might make sense here. It might be quite unhandy though and from a further distance might render badly.
- project a vector graphics onto the terrain - this is probably the best of my ideas.
What would be the best approach and how to actually perform it?