I created some MenuItem
functions for navigating, which are currently displayed on the menu toolbar. The C# code:
using UnityEditor;
using UnityEngine;
public class Menu : MonoBehaviour {
static void rotateView(Quaternion rotation) {
SceneView.lastActiveSceneView.LookAt(SceneView.lastActiveSceneView.pivot, rotation);
SceneView.lastActiveSceneView.Repaint();
}
[MenuItem("View/Front _1")] // FRONT
static void FrontView() {
rotateView(Quaternion.Euler(0, 180, 0));
}
[MenuItem("View/Back &1")] // BACK
static void BackView() {
rotateView(Quaternion.Euler(0, 0, 0));
}
// Few more similar functions
}
I came from Blender, where there are shortcuts opening a context menu on the cursor position like this one, opened after pressing U
:
What I want to do is displaying a context menu after pressing P
which would display a list of implemented MenuItems
.
Is something like this possible in Unity?