For an experimental mod concept I want to remove lots of objects from vanilla Skyrim. I know this has to be done by disabling their references - and move them to a place invisible to the player - to prevent crashes.
I can't find an efficient way to do this, however.
As far as I know, inside the Skyrim Creation Kit, the Reference Batch Action menu only allows for objects manually selected in the Render Window to be edited. Still, rather than manually changing the properties of every single instance of certain objects, I'd like to automate this process.
Is anyone aware of a method that could facilitate this task?