I made a simple wrap effect for my game using libgdx particle editor. But I am having some problem.

When I draw any shape on screen using shaperenderer, the shape is not solid. It's transparent and not overlapping properly. I need my shape to overlay on top of particle effect. I tried many things but it's not working. Here's a SS enter image description here

  • \$\begingroup\$ Post some code. \$\endgroup\$ – payne Sep 24 '19 at 6:06

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