I'm new bee to graphics programming and i have an existing code base which basically takes frame from video and passes it to metal shader where effects (like colour changes) happens.
Whats currently happening ?
I can use the existing method to send image as texture and it gets blended with the original frame and new frame is created .
what I want to achieve ?
I want to place multiple images on the original image in the same drawing call what would be the best way to achieve it? Should I change the existing render pipeline or shader can handle it.