I'm doing some jumping behaiour, and i'm going crazy: I have a planet oriented gravity. When I precisly jump just after my player is OnGrounded, the next jump is bigger (the 2 last one in the pciture).
YET... When I jump, I do precisly that:
rb.velocity = jumpForce;
the jumpForce is constant, I have checked...
AND, after each OnGround... i do a
and somehow, my jump still getting higher, someone have an idea of this weird rb conservation speed ?