As you could see in the image, the center of my map should be located at the intersection of the diagonal lines.

When I import 3D buildings within the area into my Bullet physics world, I want to set the origin of the Bullet Physics world as the map center, but the center of the physics world is slightly shifted to the left (second grey map pin in the image below)

real center of the area imported and center that showed in bullet, which is shifted(3D opengl)

I want to know at what point we initialize the center of the Bullet physics world?

Is it possible to take these coordinates and assign them as the origin / center of the Bullet physics world?


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