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As the title suggests I would like a simple way to render reasonable amounts of text (20-30 lines @60fps) to the screen in opengl ES 2.0 under .Net Core 2.1. I have tried many libraries however I can't find any that work correctly under .net core.

Requirements:

  • .Net Core 2.1 (C#)
  • OpenGl ES 2.0 (Under OpenTK)
  • No giant UI frameworks, I only need to draw text
  • Callable from existing draw loop/GameWindow
  • Windows/Mac/Linux support
  • Free to use in open source project

Nice to have:

  • ttf file input
  • As lightweight as possible
  • Mono spacing

I don't need anything too fancy, just to be able to draw some text.

Thank you for any suggestions.

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