I am making a prefab of a simple building by combining sprites. As you can see in the Hierarchy view, this simple building is composed of very many gameobjects which I created via dragging sprites into the scene/Hierarchy and then manually editing their coordinate positions.
Is there a simpler way of doing this? I feel that the process of creating this building consumed too much time I could spend on other aspects of development. If this is the only way, then in what ways could I optimize my workflow?