I'm trying to create a simple platforming game. I have an animated platform moving in 2 opposite directions. I use this simple code to make the character move along with the platform while he is standing on it:
public class PlatformMoving : MonoBehaviour
private void OnTriggerEnter(Collider other) => other.transform.parent = transform;
private void OnTriggerExit(Collider other) => other.transform.parent = null;
The character moves with
CharacterController.Move(). When he stands still on the platform and movement vector equals to
Vector3.zero, he moves in the direction opposite to the platform movement direction and can even fall down from the platform. But if I comment
charController.Move(movement) line in a character motion script, everything works properly and the character does not move when he shouldn't do that. How to solve it?