I made an FPS model in blender and created reload animation when I imported that model in Unity I saw that while the magazine ejecting from the rifle it overlapped some of the gun parts. Then I went back to the blender and changed some keyframes and positions in the blender but in Unity, it showed me the same problem. I tried many times it looks fine in the blender but in the Unity, it has the same problem.



  • \$\begingroup\$ have you tried reimporting the model? have set the animation type in the "animation" tab import settings? Have you set your avatar correctly? I can't really see what's the difference between the two images; Could you make it more evident please? \$\endgroup\$
    – user115399
    Jan 22, 2019 at 8:28
  • \$\begingroup\$ @GabrieleVierti I've updated my images. I red circled the portion which is different in blender and unity. The magazine part coming out from the magazine holder in unity, but it looks normal in the blender as I want. I've imported the model many times but it has the same problem \$\endgroup\$ Jan 23, 2019 at 3:58
  • \$\begingroup\$ off the key-frame reduction in animation. \$\endgroup\$ Jan 25, 2019 at 10:10
  • \$\begingroup\$ @MuhammadFaizanKhan what does keyframe reduction mean, could you explain a bit. \$\endgroup\$ Jan 26, 2019 at 6:55


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