0
\$\begingroup\$

Ok I have an issue with several meshes that have a lower poly count in blender, then when I export as fbx and bring into unity, the poly/vertex count skyrockets. I read here

https://forum.unity.com/threads/why-does-light-add-verts-and-tris.291872/

that Unity recalculates many more for realtime lights, but I have no lights in my scene and lighting is on baked:

enter image description here

Here are mesh import settings:

enter image description here

The poly count is dragging down fps significantly (by 10) and I need to fix this. The mesh doesn't have materials applied yet. What can I do?

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.