Ok I have an issue with several meshes that have a lower poly count in blender, then when I export as fbx and bring into unity, the poly/vertex count skyrockets. I read here
that Unity recalculates many more for realtime lights, but I have no lights in my scene and lighting is on baked:
Here are mesh import settings:
The poly count is dragging down fps significantly (by 10) and I need to fix this. The mesh doesn't have materials applied yet. What can I do?