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I want to create a shader for a terrain to make the water fully transparent but not invisible or faded.

In this example I would want the purple square to be seen through water but not through the land. enter image description here

I want the water to look exactly the same as before.

I want objects underneath the terrain to be visible through the water.

I already have a shader to make objects underneath the water look like they are seen through water.

I want to use a single camera as I would need a slow script on each of the cameras.

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  • \$\begingroup\$ Can you show us what your water shader looks like currently? And in particular, what it looks like when there's something under it? \$\endgroup\$ – DMGregory Jan 18 at 17:33

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