0
\$\begingroup\$

I am creating a card based game and I am stuck on an animation detail. My question is I need an animation to shuffle the deck, a animation for dealing and an animation for drawing. My question is should I create the animations in Unreal Engine or would I create them in blender. I know traditionally with characters and other animations you would create them within blender. However I am unsure in this instance as we are talking about simply shuffling, dealing, and drawing cards.

\$\endgroup\$
  • \$\begingroup\$ How the animations should look like ? - dealing for instance could be just a "tweening" animations. \$\endgroup\$ – ColdSteel Dec 8 '19 at 9:46
0
\$\begingroup\$

I guess that should not make much of a difference you obviously can import animations from blender so that wont be a problem.

\$\endgroup\$
0
\$\begingroup\$

If you are already familiar with unreal, animation/modeling and simple, I think you could use it.

Especially if you are going to do a simple animation (just moving the cards with simple moves).

Now if you want something more refined, with the cards rotating on some axis, I think it would be easier for the blender. Because I believe that if you need help you will find it easier, both here in the forum and on youtube.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.