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as im trying to build my new app on unity android specially when i want to use gradle, there is always some conflict with manifest or libraries and .....

for debug and problem exploration i need to ignore some folders to check for those bugs instead of need to move them somewhere else.

i just thought about git branching but it can cause lots of branches and maybe not efficient

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You can rename the folders to one of the Unity's 'Special Folder Names' and they will be ignored: If you're on Windows, setting the folders to 'Hidden' would probably be the easiest as it likely won't be picked up as a 'change' by version control.

During the import process, Unity completely ignores the following files and folders in the Assets folder (or a sub-folder within it):

  • Hidden folders.
  • Files and folders which start with ‘.’.
  • Files and folders which end with ‘~’.
  • Files and folders named cvs.
  • Files with the extension .tmp.

https://docs.unity3d.com/Manual/SpecialFolders.html

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