I am an IOS developer, my client has an existing app which they want to add some simple microgames onto. The main requirement is that the app size footprint is as small as possible.
I suggested that Spritekit would give the smallest footprint but they want a cross-platform solution.
My initial reading on libgdx is that is is difficult to implement on IOS.
So before I begin learning libgdx I would like to know whether it is feasible to implement on top of an existing IOS app and whether this is the best solution for a small app size footprint