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Conditional Music Playback

What's important here is that I know how to switch the track that's being played back to another if some condition is met in the scene. If possible I also want to know where to store the other tracks.

I looked into the documentation and have yet to find a solution that allows me to for example:

  • set the new track's file path and play it or...
  • store the track names in maybe an array and set them for playback in the script. (still requires something to change the currently playing track)

How do I switch the tracks based on any condition?

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Set_stream(track)

where track is the audiostream object. It can be accessed by exporting the value with

export (AudioStream) var track

And then selecting the track in the inspector.

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