I want to create a game where you walk around in 3D, and sometimes you can activate some kind of 2D puzzle. For example - you walk up to the door, and you can open it using lockpicks. The lockpick part is 2D. There's plenty of games which could be example of that, like Assassin's Creed 3, Skyrim or possibly the new Thief?

While lockpicking the door, you lose control of the character, you use mouse or buttons to move the lockpicks. The visible elements would be moving.

How would you do that? Should I use UMG objects like images and buttons, or should I use some other kind of 2D graphics drawing? Or something even else?


I would use UMG. All the functionality you need is in there and you can use Set Input Mode Game and UI blueprint and set the target to your new UMG. It also has a Boolean operator to Lock Mouse to Viewport.

I believe this will also deactivate player control in the background but haven't tested this so can't say for certain. Disabling character control is also one function in Blueprint though so setting and unsetting it (when the UMG is closed) won't be a problem.


Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Not the answer you're looking for? Browse other questions tagged or ask your own question.