I'm working on a game which can't run at Full speed on some devices. On Tegra2, with many optimizations, performance is near 40 fps. The framerate is stable but animations aren't smooth enough, so i need a vsync.
With 2.3 Android SDK, we can use EGL library natively. So i try to use eglSwapInterval but no success. In this GDC Paper, it seems that Tegra2 can do it.
Ps: Thread.sleep() to force a constant FPS is not an acceptable solution