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I have some shaders that are taking some valuable memory: 1- Particles/ Standard Surface 2- SpeedTree shaders 3- Unity Terrain related shaders

And also I have something called AssetDatabaseV1 that is taking some memory even though I am not using that API.

So how do you remove them all?

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  • \$\begingroup\$ I am running into the exact same issue. These suddenly started turning up in my memory profiles, and I have yet to find out 'where they come from' so to speak. I am looking into it, if I find out before someone else answer's I'll share it here. But no luck so far... \$\endgroup\$ – Michael Ros Jan 23 at 22:06

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