This is probably a quick and easy fix but I can't seem to get it. As the title says I've got UI buttons which appear when my character dies, they used to work just fine but now suddenly when doing a full test through they don't seem to work. I've found similar posts where the solution was to disable / enable raycasts, that didn't help. Another user was missing an input module from the event system, mine seems to be there an in check.
The only significant change that I think will have affected my UI buttons was the addition of a joystick and another UI button, i thought perhaps they are blocking the older buttons but I've disabled the joystick and new button, that didn't help, even tried changing the zaxis, that didn't help too.
I'm honestly not sure how to go about testing something like this.
The UI overlay is my canvas, the GameOver object is disabled on start then enabled when the player dies, showing the Gameover text, Button quit and rety, these are the buttons that no longer work.
My button retry's settings, mostly unchanged honestly.
Thanks
GraphicRaycaster
component? IsGameOverUI.OnRetryClick()
non-empty? \$\endgroup\$