Can anyone here confirm whether Resources.UnloadUnusedAssets runs automatically with scene load?
So what I am doing right now is, at scene start I load my asset bundle, pick an object and instantiate then unload. Then when scene restarts(replay level) the same process happens. I unload the asset bundle using AssetBundle.Unload(false). Unity says setting it to false could cause issues unless you run Resources.UnloadUnusedAssets. So I wonder if Resources.UnloadUnusedAssets gets run automatically without me having to specify.
I am only scared that my previous objects from bundle will remain in memory even after unloading the bundle, causing memory issues