In the Unity Profiler, it says my meshes are taking over 200 mb memory. Thing is, I don’t have meshes in my scene. The only place they exist is in my list. Would that be it? Do prefabs on a list take memory?
I tried clearing the list, turning it to null, doing = new List. Yet they still exist in the profiler. My list derives from another class, which is serializable if that matters. Like List();
I hope I can get some help!