So, i'm developing a game in unity and avoided baking lightmaps untill now ( i just assembled my new workstation setup wich is capable of baking the lightmaps and not the computer ). And now i have opened my project, imported it nicely and all, went to the lightning tab and clicked generate lightning ( naturallly i had auto-bake disabled). And everytime i do that i get a billion errors, and they do not stop popping up even after i force stop & cancel, i have to clear baking data in order to do anything ( of course unity is laggy as hell when it's spitting out these errors ). I even tried just a simple scene with just a plane on it. It's the same.
I checked and it works fine on another empty project, wich lead me to the conclusion that some texture in my assets folder is causing the error even though it's not on the scene at all. In this case i'm kina doomed, i have absolutely 0 idea wich texture could this be ( i have quite a lot of them) and why would it even cause problems. Any way to check that? Or maybe does somebody know another possible reason for this problem? I tried to do research but found literally nothing. No thread about the issue, nothing. Not even the same errors.
Thanks in advance.
PS: i have baked & realtime GI disabled