I've a really quick and maybe dump question and I don't really know how it is handled generaly. I want to make a tile base multiplayer game.
Player doesn't teleport from a tile to another but just walks pixel by pixel. So my client position will be two floats based on the actual position of the sprite on the screen. But on the server, should the position of the player be based on the texture as well, or it must be
Imagine a player being on position x:150;y:100 on his screen, and a tile texture size of 32px, should the position of the same player on the server be 150;100 or 4.6875;3.125 ?
Thank you in advance :)